Faculty of archaeostudies stellaris. +25% to all Tech is hard to get elsewhere. Faculty of archaeostudies stellaris

 
 +25% to all Tech is hard to get elsewhereFaculty of archaeostudies stellaris  4; Reactions: Reply

The ending gives a nice reward, depending on the site, your choices in the events and luck. David Weber used "Ship of the Wall" in the Harrington series because they formed a battle of battle like in the age of sail, and the engine somehow projected a forcefield to the side. Sounds like you’re talking about Anomalies rather than Archaeology sites. 0) Number of years since game start is lower than 5 (×2. 领袖容量. This Edict is a focused administrative effort to reprioritize and re-evaluate production goals, yielding a boost to mining output. Legacy Wikis. Wondering if anybody has compiled a list of all the new ship parts and buildings that can be acquired from the new archaeo-techs? Another question is if its still possible to get fallen. 5 monthly artifacts if built on a Relic World. CrazyJArchaeotech in general is worth entertaining, if only for the economic buildings, which can be very strong. Read on for full patch notes. This leader is easily distracted and often forgets about less important tasks. take the ascension perk (steps 1+2 are skipped with the Remnants origin) Then all the ancient techs are fairly common. Allowed the Expertise Archaeostudies trait to be selected in more cases. This page was last edited on 20 March 2023, at 17:02. Playing as hive mind, cybernetic ascended if it matters, faculty of archaeostudies shows the normal 0. 8 ‘GEMINI’ COOP OPEN BETA PRELIMINARY RELEASE NOTES. Adds an. Amount of Minor Artifacts in store is now capped. Requires base Archaeostudies tech. Stellaris Wiki Active Wikis. Title. Dense Jungle. Paradox Staff. Check out Precursor Story Pack mod for 'Mod Making Phase 5' stories. “Secrets of the…” Projects now give you access to a followup archaeotech research. 0 unless otherwise noted. Also try stopping the excavation before assigning a new scientist. Plus you get the colonization pops as a starting bonus. 蠢驴认为Stellaris这款游戏在解析信息这一方面并不算容易,这也导致蠢驴的实验结果很糟糕并难以修复。. +10% Survey Speed. From the removal of engineering research from Masterful Crafters (rather than the actually OP part where you get building slots for building industrial districts), I had gotten the impression that there was an effort to pull back from. Site. Forgive my ignorance as a somewhat new player, but I often feel like there is a lack of good buildings to put on my Starbases. Above is from upcoming patch, now we get less to start but could get more overall Reply The Remnants origin now starts with a Faculty of Archaeostudies building replacing its original science lab. While it can be argued that the location in Engineering (Voidcraft) can be justified by the L-Cluster nanite connection, a case can be made that the repeatable L-Gate Insight technology would fit even better elsewhere, and that Engineering's. The adoption and finisher effects both count as traditions in their own right, so starting a. Content is available under Attribution-ShareAlike 3. Some members of the forum have been hounding the devs since Utopia released for them to be balanced better. I'd like to research specific technologies without using the finish research and research all technologies commands. png 98 × 98; 7 KB. Intro: Since the beginning of the research of ancient artifacts by the Faculty of Archaeostudies, a market for counterfeit artifacts has also emerged, and small workshops have emerged one after another on this planet, starting to imitate artifacts. 2 (e793) What version do you use? -Faculty of Archaeostudies is built on your capital. Steps to reproduce the issue. Content is available under Attribution-ShareAlike 3. Machine Worlds are essentially Ecumenopolis but perfectly form functional for their purposes. Stellaris Dev Diary #286 - Fear and Archaeotechs in First Contact. Wondering if anybody has compiled a list of all the new ship parts and buildings that can be acquired from the new archaeo-techs? Another question is if its still possible to get fallen empire buildings by spamming reverse engineering. So, even a habitat not built to get double growth makes the habitat plus the relic as good or better than the ecumenopolis at pop growth. And if this still does not quench your thirst for specialization in archaeo-technologies, if you still want to dig deeper, we even have a new ascension. Stellaris Wiki Active Wikis. Stellaris - Featured DLCEditionStellaris Galaxy Edition includes:DIGITAL ORIGINAL SOUNDTRACKThe Stellaris soundtrack. Basic, simple question: If I demolish the Faculty of Archaeostudies on the world where I first built it, can I then build a new Faculty of Archaeostudies building on a new world? That is, is it a build-only-once or a you-can-only-have-one building?Basic, simple question: If I demolish the Faculty of Archaeostudies on the world where I first built it, can I then build a new Faculty of Archaeostudies building on a new world? That is, is it a build-only-once or a you-can-only-have-one building? Увійти Крамниця. Now you don't have to recruit and keep alive different leaders for different fields, but there's a small bonus for not picking a subfield to focus on,. Stellaris Wiki Active Wikis. 4. For first time I was playing stellaris with huge amount of refinery resources, all thanks to this building. Should you decide to pick the Remnants origin that starts you on a relic world, you will now start the game with the Faculty of Archaeostudies unlocked and replacing your starting research lab. So there's the usual annoying artifact limit of 3000, but randomly in my game it is now 5000. Society research area is composed mainly of the fields: Biology, Military Theory, New Worlds, Statecraft and Psionics. (×1. 1, choosing the ascensio perk ap_archaeoengineers increases the value by 0. In my game the output of 3 workers is 1. Post by Stellaris staff, : A lil somethin somethin: You can find the details for this event on the announcement page here. Stellaris 50486 Bug Reports 30913 Suggestions 19157 Tech Support 2901 Multiplayer 377 User Mods 4632 Stellaris AAR (After Action Reports) Console edition 1216. Use the "Table View" and "Card View" buttons to change the way the codes are displayed. A planet's one stop center for converting industrial and biowaste into mostly clean, mostly reusable energy and minerals. Ethics are the most defining features of a space empire; they. 0 unless otherwise noted. x0 if Xenophobe; x0. 67. The Remnants origin now starts with a Faculty of Archaeostudies building replacing its original science lab. x0 if Xenophobe; x0. Building astral siphon 1. And if this still does not quench your thirst for specialization in archaeo-technologies, if you still want to dig deeper, we even have a new ascension. They'll generate breakthroughs, the speed at which it's done depends on the skill of the scientist. Terms are for search engine indexing of this post in the event that integration does not occur. They can also be traded with other empires, but not on the Internal or Galactic Market. 7. Removed any mention of a 365 day calendar in Stellaris. The Remnants origin now starts with a Faculty of Archaeostudies building replacing its original science lab. Feb 21, 2014 2. Report. Amenities are one of the more finicky resources in Stellaris, and I honestly wouldn't blame you if you brought this trait just to give you one less thing to worry about. Having a leader with leader_trait_expertise_archaeostudies increases the value by. ; About Stellaris Wiki; Mobile viewA new update has been released for Stellaris Update 8. +33% Effects from Starbase buildings unlocked by Archaeostudies Archaeostudies technology 4. 3 per job output but I’ve watched my reserve of artifacts not budge for well over a decade. The power spike potential of Archaeotech weapons is to get tier 4-5 level weapons in tier 3 techs, but to draw them you really need two specific ascension perks- Archaeo-Engineering, but also Technological Ascendancy. Explorer. And if this still does not quench your thirst for specialization in archaeo-technologies, if you still want to dig deeper, we even have a. X branch. And if this still does not quench your thirst for specialization in archaeo-technologies, if you still want to dig deeper, we even have a new ascension. Site. e. Start with the Archaeostudies technology Start with a Faculty of Archaeostudies building Guaranteed Habitable Worlds gain the Colonial Remains modifier when colonizedAssociate Lecturer / Lecturer in Archaeology. The Remnants origin now starts with a Faculty of Archaeostudies building replacing its original science lab. You can find all the Game Update details, Bug Fixes, improvements, and Patch Notes below. fight for a humanity with a Stellaris with a future. Interact with the Curators to discover various histories and secrets. py"). Yep. Features. Honorary Research Associate, McDonald Institute for Archaeological Research Dr. Imho, it usually depends on whether you're planning to get the Ecu Perk or not. Content is available under Attribution-ShareAlike 3. Faculty of Archaeostudies building – generates. Playing as hive mind, cybernetic ascended if it matters, faculty of archaeostudies shows the normal 0. This split in your population is reflected in the effects of the origin. ago. Guilli's Planet Modifiers and Features. +33% Effects from Starbase buildings unlocked by Archaeostudies Archaeostudies technology 4. +2 Jobs from Faculty of Archaeostudies building. Also, just in case: You don't assign excavation duty by right clicking the planet with the science ship selected. Stellaris - Kiemelt DLCfrissítveEditionStellaris Galaxy Edition. HASS students at UQ's. Moreover, thanks to the success of archaeology, the ancient artifacts produced here are extremely. All trademarks are property of their respective owners in the US and other countries. This page was last edited on 20 March 2023, at 17:02. R5 archeao tech didnt give me the faculty of studies, and i started on a relic world My mods are (load order) Real space 3. It's one step. DIY mod:. Upgrading to an ecu is definitely worth it if you want to use the arcologies, but if you just want the world to only do research, might aswell keep. Stellaris Wiki Active Wikis. The Remnants origin now starts with a Faculty of Archaeostudies building replacing its original science lab. “Secrets of the…” Projects now give you access to a followup archaeotech research. Improved Relic Integration. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. Is there a way to decline the order to "start digging" and close the. 7 “Canis Minor” and the First Contact Story Pack on. The way dig sites work is that you have a "phase period" which is something like 80-90 days (not sure if its different for different sites). Sort Those Buildings & Compatible Mods. A searchable list of all technology codes from Stellaris. Reduces Minor Artifact Cost by 5% for Archeotech Components. Removed any mention of a 365 day calendar in Stellaris. If you don't want to wait around for research to happen (i. The tradition cost formula is the following: "Tech/tradition cost" refers to the game setting. “Secrets of the…” Projects now give you access to a followup archaeotech research. 2 (e793) Game Version Canis Minor v3. research_technology <Tech ID> Copy. Stellaris 50486 Bug Reports 30920 Suggestions 19157 Tech Support 2901 Multiplayer 377 User Mods 4632 Stellaris AAR (After Action Reports) Console edition 1217. Repeatable Up to 8 Times. Halved the energy upkeep of the Facility of Archaeostudies. 5% chance on clearing one of the following tile blockers. x0 if Xenophobe; x0. 5. 7. Stellaris Dev Diary #286 - Fear and Archaeotechs in First Contact. Does it anything else or do other traits like genius or carefree offer any benefit or disadvantage concerning the odds of success or the outcome of the dig? Carefree always sounded like a trait I would not want the people poking at mysterious glowy things to have. And if this still does not quench your thirst for specialization in archaeo-technologies, if you still want to dig deeper, we even have a new ascension. +25% to all Tech is hard to get elsewhere. Your empire starts with this instead of a Research Lab when using the Remnants origin. The Remnants origin now starts with a Faculty of Archaeostudies building replacing its original science lab. The districts that made ecumenopoli kindof worthwhile cost motes and take even longer to staff now. Amount of Minor Artifacts in store is now capped. Steps to reproduce the issue. This split in your population is reflected in the effects of the origin. 936. 1 the first in the 3. If built on a Relic World it will also produce a small. 8. It's mainly nerfed in the early game when you don't even notice it. This leader has a yearning for adventure and an overt distaste for boardroom politics. 5K, along with building the Archaeostudies research lab adding an additional 2K. Removed any mention of a 365 day calendar in Stellaris. 9 ‘Caelum’ has a lot of general improvements scattered across a great number of game systems. OOF. Stellaris cheats and commands. gkdz7 • 23 hr. the Faculty of Archaeostudies is a really good example of this done well!. 9. Freda Nkirote M’Mbogori. The cost of unlocking a tradition depends on how many traditions the empire has already unlocked, as well as the empire size cost. In Stellaris, technology must first be researched before it can be made and used. Valuable_Walrus4084 • 14 days ago. Enter the name of a technology to filter the entries in the table. ; About Stellaris Wiki; Mobile viewFaculty of Archaeostudies +100% Research Speed (Archaeostudies) Without Archaeo-Engineers: +3 Archaeo-engineer/Archaeo-engineering Drone/Unit. ; About Stellaris Wiki; Mobile view You shouldn't be incentivized to tear down your starting Faculty of Archeostudies because of it's enormous upkeep and the Archeo-Engineer job being worth only half a normal researcher for the most important technologies (Engineering and Physics). Game Dev Iggy shares the tale of a population divided, while MrCosmogone finds new uses for minor artifacts!Like the Stellaris 3. Start game as Relic World Origin Upload Attachment File(s) attached Static-ghost Jun 16 @ 12:12am. 0. Uberknight72 Mar 24 @ 10:37am. anyone know how inscrese it again? Thank you. Requirements. So this one is another one of those tier lists, but with a special twist: Instead of being a tier list based on personal preference or how well they work and/or how cheesable they are for players or RPing, they are instead based on how well the AIs use. 00 gain. 5% chance on clearing one of the following tile blockers. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. Age of Wonders 4 Empire of Sin Cities: Skylines Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Imperator: Rome Prison Architect Stellaris Surviving Mars Surviving the Aftermath Vampire: The Masquerade Victoria 3. 0) Number of years since game start is greater. research_technology Command Help. Incoming Transmission: . Playing as hive mind, cybernetic ascended if it matters, faculty of archaeostudies shows the normal 0. The way archaeological sites work forces the player to go wide instead of tall. Therefore, with maximum investment into using artifact weapons, you can get the cap all the way up to 6. png. Without it, you probably won't have a relic world available (unless Remnants) for your Faculty of Archaeostudies (FoA) and your supply of MAs will be really limited. 9 “Caelum” on PC. With proper combination archeotech weapons and modules in ship are really good, especially pulse Armor and giga canon version of archeotech. 5x to Rare Techs is important to draw them early. The refinery is probably the most interesting part of it, as it allows you to solve the special resource shortage much faster and upgrade all your buildings on all planets sooner. Research Associate, McDonald Institute for Archaeological Research Prof Johannes Mueller. 1 ‘Lem’ update, 3. This leader is quick to adopt new methods and ideas that prove superior. This page was last edited on 20 March 2023, at 17:01. Repeatable Up to 8 Times. Elitewrecker PT Jun 30, 2020 @ 5:59am. ) 1- An archaeo-weapon build can be worth pursuing, but it's a gamble. png. Store Mods Forum Launcher Mods Forum LauncherStellaris Wiki Active Wikis. +2 Jobs from Faculty of Archaeostudies building +60% Shields from Ancient Suspension Field componentsStellaris. Stellaris > General Discussions > Topic Details. +33% Effects from Starbase buildings unlocked by Archaeostudies Archaeostudies technology 4. Fixed some force spawned empires having broken starbase configurations when spawned. Leaders can also be appointed to the council in addition to and concurrent with their regular assignments. Explorer. 8. One was a MP where my friend got a precursor but I never did. Head of Research starts with the Expertise: Archaeostudies trait if Ancient Relics DLC is installed Homeworld is a size 22 Relic World Start with 6 Ruined Arcology blockers The Ruined Arcology blockers unlock random techs when cleared Start with a Faculty of Archaeostudies building if Ancient Relics DLC is installed Agrarian IdyllStellaris > Workshop > dohmmass's Workshop . They can also be traded with other empires, but not on the Internal or Galactic Market. Or some kind of cloaking artifact. Building artist patron. Moreover, thanks to the success of archaeology, the ancient artifacts produced here are extremely. Should you decide to pick the Remnants origin that starts you on a relic world, you will now start the game with the Faculty of Archaeostudies unlocked and replacing your starting research lab. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. Added the Archaeotech Focus admiral trait, which grants increased damage and fire rate with Archaeotech weapons. ; About Stellaris Wiki; Mobile view Should you decide to pick the Remnants origin that starts you on a relic world, you will now start the game with the Faculty of Archaeostudies unlocked and replacing your starting research lab. Reply. And the ascension perk increases the cap now to 5k. png. You will gain valuable work experience in your industry—all before you graduate. 0 unless otherwise noted. Active Wikis. Stellaris Space Combat should be better. Tech id for extra City districts research. +2 Jobs from Faculty of Archaeostudies building. 2 (e793) Game Version Canis Minor v3. Researcher. Development NotesLike the Stellaris 3. The comparison is to the opportunity cost. Thanks for playing Stellaris, and we hope we’ll see you for the launch of Stellaris 3. Traits represent the background, education or personality of a leader. . With it, you can have a relic world in the first decade easily, and get a decent starting supply of MAs until you can kill Shard and have tons of them. didn't matter, same level scientist, whether they had the archeologist trait or not, made no change to the success rate, hence useless. Imho, it usually depends on whether you're planning to get the Ecu Perk or not. The Facility of Archaeostudies increases this by 2,000 or by 4,500 if the Archaeo-Engineers AP is taken. 0) Number of years since game start is lower than 5 (×2. And if this still does not quench your thirst for specialization in archaeo-technologies, if you still want to dig deeper, we even have a new ascension. Therefore, with maximum investment into using artifact weapons, you can get the cap all the way up to 6. You can find all the Game Update details, Bug Fixes, improvements, and Patch Notes below. Archaeostudies +15% Archaeostudies Research Speed +15% Chance for Archaeostudies Research Options; −5% Minor Artifact Ship CostTechnology in Stellaris is divided into 3 research areas with each area corresponding with one of the research resources: Engineering, Physics and Society. Apr 26 @ 9:21am Yeah I typically wait until I can fully upgrade the station and at the same time park a fleet there for when the digsite finishes to deal. The way dig sites work is that you have a "phase period" which is something like 80-90 days (not sure if its different for different sites). 007. discover archaeostudies & build the faculty building 3. Prerequisites: Archaeoengineers Ascension Perk. Relic Ship Integration. I don’t know if it’s a mod conflict, or if RNG is just against me, but I’m neck-deep in repeatables, and it still won’t show up in the shuffle. Subscribe. The rules are these: (1) Give a title name of an archeology site that gives. Prerequisites: Archaeoengineers Ascension Perk. Its DPS is 4. i think you right, it from faculty of archaeostudies. こうした新技術はすべて社会学の新たなカテゴリー「Archaeostudies」に含まれている。 遺物惑星で始まる起源「the Remnants」を選んだ場合はthe Faculty of Archaeostudiesがアンロックされた状態でスタートし、最初の研究所が置き換えられる。 Offering up for integration, confirmed working and compatible as presented for Charge the Planet Core event in Stellaris on the Guilli's Planet Modifiers and features. Our empire thirsts for more specialized alloys and precious metals. 5K. ; About Stellaris Wiki; Mobile viewAdditionally to what other people have already posted, I'd like to name one more VERY handy advantage of the faculty: The upto 150% bonus to sociology research is also applied when you research "special projects" within the sociology section like genetic modifications as long as you have a archaeostudies techfield in the research slot. 1 ‘Lem’ update, 3. It can be discovered after a planet is colonized and adds an archaeological site blocker to the colony. pwryll. Start with a Faculty of Archaeostudies building if Ancient Relics DLC is installedBasic, simple question: If I demolish the Faculty of Archaeostudies on the world where I first built it, can I then build a new Faculty of Archaeostudies building on a new world? That is, is it a build-only-once or a you-can-only-have-one building?Paradox Please for the love of god, add a way to merge science vessels into fleets for faster surveying of systems? This request is so that if the player chooses to they can have a fleet of 3 to 4 or maybe even more Science ships under the command of 1 singular leader per fleet. and you can put your faculty of archaeostudies there permanently. Add a Comment. Dynamic Leader Cap. Hosted on GitHub. However, I have noticed that the minor artifacts accumulate. because i don't have enough building slot (and i can't increse it) all remain bulding are destroy. I think they're allowed a relic world start due to popular "ashes of a previous civilization" tropes around AI fiction, but the idea of an ecumenopolis to them becomes somewhat redundant. Age of Wonders 4 Empire of Sin Cities: Skylines Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Imperator:. They can also be traded with other empires, but not on the Internal or Galactic Market. Or some kind of cloaking artifact. 67. (Without acrimony, simply doing dishonest commercial advertising against a rival product)USS Constititution is a frigate. Allowed the Expertise Archaeostudies trait to be selected in more cases. Age of Wonders 4 Empire of Sin Cities: Skylines 2 Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Hunter:. 9. See title. +2 Jobs from Faculty of Archaeostudies building. 2. Stellaris Wiki Active Wikis. This is a searchable and complete list of Stellaris technologies and their IDs. 3 per job output but I’ve watched my reserve of artifacts not budge for well over a decade. I finished every single. Added the Archaeotech Focus admiral trait, which grants increased damage and fire rate with Archaeotech weapons. Halved the energy upkeep of the Facility of Archaeostudies. Content is available under Attribution-ShareAlike 3. 5. Description Discussions 64 Comments 5709 Change Notes. 0 unless otherwise noted. PDS_Iggy, Corporal. The power spike potential of Archaeotech weapons is to get tier 4-5 level weapons in tier 3 techs, but to draw them you really need two specific ascension perks- Archaeo-Engineering, but also Technological Ascendancy. And if this still does not quench your thirst for specialization in archaeo-technologies, if you still want to dig deeper, we even have a new ascension. Offering up for integration, confirmed working and compatible as presented for Charge the Planet Core event in Stellaris on the Guilli's Planet Modifiers and features. Megastructures in Stellaris have often been vanity projects. +33% Effects from Starbase buildings unlocked by Archaeostudies Archaeostudies technology 4. in an all-new “Archaeostudies” category which is all about fitting ancient tech into your machines and weapons. The jobs base is instead 0. Stellaris Wiki Active Wikis. Or they claim a system, excavate it and then dismantle the outpost again. #2. Age of Wonders 4 Empire of Sin Cities: Skylines 2 Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Hunter: The Reckoning Imperator: Rome Prison Architect Stellaris Surviving Mars Surviving the Aftermath Vampire: The Masquerade Victoria 3. Amount of Minor Artifacts in store is now capped. Stellaris Wiki Active Wikis. eggman69420 Private. Added the Archaeotech Focus admiral trait, which grants increased damage and fire rate with Archaeotech weapons. "Empire size effect" is a modifier to the effect of empire size on its associated penalties, including tradition cost; it is affected by certain authorities. The tradition cost formulaThe former one is the icon for technology subcategory archaeostudies, and the latter one is just a icon for one specific technology. Faculty of Archaeostudies Question. Archaeo-Engineering ascension modifies the Reality Computer to go. Because if two mods modify the same rule or scripted trigger, only the last loaded one will apply, causing prob. Added two Cooperative modes, allowing up to five players per empire. 8. Paradox. 9 “Caelum” on PC. #3. Removed any mention of a 365 day calendar in Stellaris. Faculty of Archaeostudies building – generates monthly Minor Artifacts (requires Ancient Relics) Improvements to Pre-FTLs, including awareness, tech progression, diplomatic and. The Remnants origin now starts with a Faculty of Archaeostudies building replacing its original science lab. 25 if Spiritualist; x2 if Xenophile; x2 if at least 1000 Minor Artifacts; x2 if Materialist;6 items. The tradition cost formulaParadox. The Archaeologist trait increases the speed of the dig. The tradition cost formulaStellaris - Προβαλλόμενο DLCενημερώθηκε. #2. Stellaris Wiki Active Wikis. The window should close on it own when done. This thread is archived. The Facility of Archaeostudies increases this by 1,000 or by 3,000 if the Archaeo-Engineers AP is taken. somehow my storage can hold 5k minor artifact and now back to regulare size 2k. Basic, simple question: If I demolish the Faculty of Archaeostudies on the world where I first built it, can I then build a new. Assuming it's just a regular system with no nebula, black hole, settled planets, etc. 9 that merges the various incompatible game rules and scripted triggers added by mods. I'm used to around 2000-3000 pops in the empire by end game (2350), with scaling on. +33% Effects from Starbase buildings unlocked by Archaeostudies Archaeostudies technology 4. 25 if Spiritualist; x2 if Xenophile; x2 if at least 1000 Minor Artifacts; x2 if Materialist;U of M Academic Calendar The Academic Calendar & Catalogue outlines program admission and course requirements. Archeology site can be really time consuming, and occupies your scientist for a long time. This page was last edited on 20 March 2023, at 17:01. Ring Worlds are basically artificial planets on a much bigger scale than Habitats. By midgame you'll. Amount of Minor Artifacts in store is now capped. Now that archeostudies is a thing and powerful, maybe one of the precursors should be switched to an archaeostudies buff artifact instead of that shitty pox or reality disappointer. The count down timer for the archaeology projects is also in days, it doesn't tick down faster, it ticks down once per day.